While listening to the Eurovision song contest, I am making some big updates to the counters graphics. Of course, this is just my vision as the artist will take them as input and create his own versions.
Moving an element a couple of pixels here or there… tweaking a color while learning the intricacies of Inkscape’s Countersheet extension. Yes, I definitely want everything to be right there, and not “just”.
For clarity, I came up with e.g. the following small changes.

Here monsieur Montcalm has received a yellow-ish box around his leader value. In playtesting, it wasn’t obvious which counter was a leader and which a combat unit. Well, now it’s fixed(?). Colors make such a difference!
The green circle with a “1” is the leader bonus – green means positive! And… red is negative – as with the fresh and untried Berry regiment’s 3rd battalion below.
One more small, recent update is the “Reg XXXX” – Montcalm was the highest-ranking French leader and can only lead regular infantry units. He wasn’t too impressed by the irregular troops, especially the native Americans (Indians) although understood their value in the vast forests of North America.
Below, I smeared the soldier as I am using some, well, “random images” for illustration during testing 🙂

Artillery is divided into several categories based on weight, so I made it easier to quickly identify units’ “weight class”. It’s those three “o”s with the yellow-ish background . Three is heavy; If it is less like medium, well, you’ll have less “o”s. More weight means more troops are needed to unload them from boats or to pull them into the frontline.
The iron vs. brass topic is still under consideration. I am not sure if it will make it to the final product. You can overload both types of cannon with extra powder, and they both will burst at some point, but is there any real difference?? Oh well, decisions decisions!

(“Legal nonsense”:) All graphics currently on the counters are for testing purposes only and will be re-created by the artist.