(Originally posted in Finnish at Huoltoreitti)
In February, I participated in a five-day Friendly Fire (FF) wargame event in Sweden. FF is held twice a year in Rimforsa, south of Linköping, and focuses on wargaming. I planned a four-day trip, including travel from Espoo and back. Since the ferry schedules from both Helsinki and Turku didn’t align well with the event’s schedule and location, I opted to fly and rent a car from Arlanda for the three-hour drive from Stockholm.
The “de Luxe” version of the event differs from the regular one in that it is hosted at a hotel with full board. This was the sixteenth de Luxe event; in total, there have been thirty FF events over the years. The next one will take place in early October 2025. The event had around 35 participants, arriving throughout the week. The age range was approximately 16 to 70 years, skewing toward the upper half, though younger attendees were present as well.
Most local participants arrived by car, conveniently transporting games and plexiglass overlays. I traveled light, bringing only essential items. Surprisingly, many attendees came by train to Rimforsa, although the station is still a few kilometers from the hotel. Still, it’s great that the venue is accessible by public transport.
The event itself is free of charge, but participants must cover their own hotel and meal expenses. I booked a Middle Scenario package, which included three nights (Thursday to Sunday) with meals.

Friendly Fire’s Rimforsa Strand is located about a 3-hour drive from Stockholm.
Arrival & First Impressions
I didn’t plan anything specific for the first day, opting to go with the flow and see what was happening. Before attending, I only knew Stefan and Jan from Three Crowns Games, and I don’t speak Swedish beyond Finland’s compulsory studies. The reception was warm—some were even surprised: “All the way from Finland? Our eastern provinces!” After a brief orientation, I got a sense of the event’s atmosphere.
On Friday, I signed up to test Roger Sjögren’s Great Northern War project for the entire day. I’ll write a more detailed after-action report, but in short, the game simulates 18th-century Carolinian warfare in detail, incorporating command chains, order delays, misinterpretations, general uncertainty, and the chaos of battle. While it looks like a typical hex-based game, these elements add significant depth. So far, the game is for personal use only, but time will tell if it becomes a free or commercial product.
On Saturday, I scheduled only demos of my own project, leaving Sunday completely free.
This isn’t a huge convention, but for me, it was a new experience to immerse myself in board gaming for several days without everyday distractions. I initially assumed many sessions—such as a full-con run of World in Flames (Europe)—would be pre-arranged. However, on-site, I found that wasn’t a concern. Many lighter games were organized spontaneously, and participants were recruited for larger games as seats became available (e.g., Here I Stand). Of course, pre-booking is helpful if you want to secure a spot in a specific game or stick with familiar company.

World in Flames continues, spanning the entire long weekend.
There was no shortage of games—the selection felt like a well-stocked game store from decades past! Simply showing interest—whether by asking questions or signing up—was usually enough to secure a spot in a game. And I can say there were plenty of game bags packed with all kinds of wargames.
Both two-player and larger multiplayer games filled the tables. This event is a fantastic opportunity for like-minded players to fully engage in multiplayer games with five or six participants—without the usual rush of everyday responsibilities. I’d say these larger projects were the most popular.

Games for all tastes – here are the bags for one participant.
Prototypes & Playtesting
Several test versions of unfinished games were available, particularly from Three Crowns Games, which showcased nearly all of its playable prototypes—five new games and one updated edition. The selection included:
- “Allenby’s Gamble” – The British in Palestine, 1917
- “Colossus Stumbled” – (If I recall correctly, the Second Battle of Kharkov, 1942)
- “Tolling of the Bell” – Hungary, 1945 (new edition)
- “Fighting Hard” – Mersa Matruh, 1942
- “A Most Bitter Blow” – Battleaxe, 1941
- “Stalin’s Lost Chance” – Winter War, north of Lake Ladoga

Three Crowns Games had brought the latest prototypes to the test.
We scheduled a nearly finished proto of Stalin’s Lost Chance (Winter War) for Saturday—a game I had already tested once before (Google translate link). This meant my own project, 1758 Fort Carillon, would have to wait. I’ll write a separate article about the SLC session, as the developer was keen to ensure the game’s mechanics—especially the motti system—would resonate with Finnish players. When we last tested the game in the fall, some of these unique mechanics were still a work in progress.

3CG’s Stalin’s Lost Chance test.
Gallipoli 1915 & the LVP Incident
One of the long-running games was Gallipoli 1915, which remained set up for several days. Later, I read on forums that one Ottoman unit had been stuck in place for an extended period before finally launching a disastrous attack. As a result, the players jokingly awarded the unit the title of LVP (Least Valuable Player).

Happy atmosphere in Gallipoli.
At the event, I spotted 1985: Deadly Northern Lights in play. Watching these large-scale games unfold from the sidelines was tempting, but time was limited. At home, The Dark Valley currently takes center stage, so I had to move on.

There was enough table space for a bigger game.
The Venue & Atmosphere
Rimforsa Strand is a manor-style event hotel located on the shore of a lake. Coffee and snacks were available throughout the event, and the package included three full meals per day. Alcoholic beverages, of course, were separate.
By my count, there were eight dedicated gaming rooms or spaces, though I may have missed one—the building is quite labyrinthine, with rooms spread across four floors. The largest room alone housed six or seven gaming tables, and each “game table” often consisted of two or three physical tables pushed together. Aside from a few other guests, nearly everyone present was a player.
The hotel was an excellent venue for the event, though its remote location made it a bit of a journey for everyone. The cozy décor and delicious catering enhanced the experience. From time to time, I’d take a break, wander through the rooms to see what was happening, and grab some “supplies”—a fresh cup of coffee and something sweet. In the evenings, a drink cart was rolled out, offering a well-stocked selection of beverages for adults. Cheaper drinks could be taken from the fridge, with purchases recorded in a notebook on the honor system.

The hotel was very cozy.
Thursday: Quartermaster General
On Thursday, I was invited to join a six-player game of Quartermaster General, playing as the Soviet Union. QmG is a fast-paced, card-driven game of global conquest covering World War II. Most of us were new to the system, but it turned out to be easy to learn as we played. Italy led a strong push for the Axis powers—until, in the final round, I figured out a way for the Allies to snatch the last few victory points for the win. Great fun! Along the way, I also got to know my teammates, though there was less small talk during the game itself.

Thursday night warm-up with the Quartermaster General.
Friday: Helsingborg 1710—A 14-Hour Playtest
Friday’s main event was a 14-hour playtest of 1710 Helsingborg, played by four participants under the guidance of the game’s developer. With two meal breaks in between, it was an intense session! The turning point came about halfway through when the Danish defenses collapsed completely.
I usually avoid social media jargon, but honestly—this was an amazing experience! The Battle of Helsingborg was one of the bloodiest battles in Nordic history before World War II. As a result of the battle, Skåne became permanently part of Sweden. Before this session, I knew little about it, but by the end, I had a much deeper appreciation for its significance. A more detailed article on the game will be published later for those interested.

1710 Helsingborg playtest in progress. Photo Roger Sjögren.

Swedish troops break through the Danish left wing in Helsingborg. Photo Roger Sjögren.

One of eight game rooms.

Sometimes it’s also good to take a breather in the “library hall” and do the background work for the next project, for example, to get acquainted with the battles in Kharkov (Jan @ 3CG).
Saturday Night: The History & Gaming Quiz
One of the highlights of the weekend was the Saturday night quiz, held after dinner. This trivia challenge required both historical knowledge and deep experience in wargaming. My limited Swedish wasn’t the reason I struggled—I simply didn’t know enough! After just a few questions, I was out of the running. The main prize was a 3CG game, presented to the winner by its developer. Most of my own answers were just guesses, so I was never in danger of challenging the local experts!

The culmination of the weekend is a history and game-themed quiz.
Conversations & Collectors
Throughout the weekend, I got to know many participants. As a history enthusiast, it was easy to find common ground. I often just listened as others discussed topics ranging from World War I stormtroopers to the Battle of Gettysburg and even the tribal politics of 19th-century Afghanistan in the context of Pax Pamir. Many attendees had deep historical knowledge, and quite a few were game collectors—some with as many as 700 games in their personal libraries. Whether that’s a lot or a little depends on who you ask!
Sunday: Citadels & Final Thoughts
As Sunday wound down and people began heading home, I joined a game of Citadels to wrap up the weekend. My energy was already fading, but I managed to hang on. As expected, there was plenty of scheming, stealing, and assassination, but soon enough, it was time to pack up and head toward Arlanda.
Three days of 100% wargaming was the longest uninterrupted gaming experience I’d had since my youth. It left such a strong impression that I’ve already started checking my calendar—maybe I can return in the fall! Since Friendly Fire is held twice a year, there are plenty of chances to come back.

On Sunday, we took it a little easier. Photo BGG.