The wonders of game development

Here is another sneak peek behind the scenes. I have definitely discussed what is involved in designing the 1758 Fort Carillon, but here are the dirty details! I use lot of applications or sources for various things, and they all are used for a purpose!

A whole lot of updated files, in this case, graphical elements for the rulebook. I use GitHub to store the data. This way I can always work with the latest versions on my computers (I have a few). Also backups are kept automatically… tried and tested 🙂

Creating graphics, art, maps, etc. – in this particular case with Affinity Designer. I use the Affinity product family, MS Paint, and Adobe’s suite such as Illustrator. Oh, let’s not forget Inkscape!

Using MS Word to manage the British Landing pattern (had to “brush away” some of the images!).

I have a 75 page word file where I collected interesting information about “everything” related to the battle: Details from a lot of sources, “what was it like”, related history, etc..

One of my Adobe Illustrator files!

And, of course, the main rulebook!

MS Visual Studio Code for a lot of the raw data. Doesn’t really work well with Illustrator, but oh well…

Inkscape for the my home-made counters (mounted on blank GMT counters!)

My bookshelf? It’s all over the place! Books, PDF files, etc. Stuff in OneDrive, local disk, here and there! Emails, word documents, whatever…

Books…!!! A lot of them! (Hobbit is not relevant here!)

Google Maps and OpenStreetMap!

Youtube videos!

What else?!?! There’s gotta be more! Weather…? How much daylight?

Deep or shallow water (~250 years ago)?

Who is who???

Random stuff in the internet!

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