Writing this post was delayed as I got involved in another game project and did some OOB research for it. Also, some of the Vassal module updates wiped out many counters from the save file. I lost e.g., all casualties, so had to rebuild the losses table based on the previous posts. It should be close enough to continue.
In the Maintenance Segment of the Morning Action Phase, during the “council of war”, the player(s) may commit to one of more assaults. These are coordinated attacks from two hexes against one. Committing to one immediately costs one Morale point which you’ll gain back double if the assaulted hex is captured by the end of the phase. There is no need to decide which hexes will be assaulted at this time. Because today is a big day, my British will commit to two assaults and thus it costs two points of Morale. Before that I rolled for improving the morale – now only for the British, because the French morale was at max. Later in the game, this could have some significance as the number of available assaults also depends on the level of morale.
The British supreme commander, Abercromby, has a leader rating of 4 (scale 1-9). I have to roll this or lower to improve the morale. This way, leaders with a high rating have a good probability to increase army morale. I rolled a 7, so no change. Abercromby really wasn’t the heart of the army, was he?
Any replacements are also received during the Maintenance Segment. These are previously taken casualties that trickle back to the units. For every 4 SPs lost of either regular or irregular type, one of that type comes back. I’ll just add 1 SP to one of the provincials. The remaining three SP go into the permanent losses area, where they will lower the morale by one for every 6 SP lost.

Other things I have to are to remove the Interdict markers and land some British supply. The latter does not play a significant part in the game and might feel redundant, but it did play a major role in any military campaign. In my speed play, I’ll ignore this part – it’s mainly there to tie up some troops to land the barrels of food and munition. There are some other small bonuses, but that is not relevant right now.
This concludes my Maintenance Segment and I move to the Morning next.
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