Counter updates (Summer 2024)

Disclaimer: The updates shown here have not passed my artist yet (Ilya K.). He might not like the colors etc. They are functional updates for now.

Leaders

Besides tweaking the movement system (a significant undertaking), the leader counters have:

  • The Morale impact of losing the leader printed (in blue).
  • Clarified the subunit types that he can lead (e.g. “R/LT” for regulars and light infantry).
  • A stripe was added to the bar (stripe) crossing the counter to make it absolutely clear, this is not a combat unit. The stripe is of different color for infantry and non-infantry leaders.

Btw, the highest-ranking leader is now placed in its own box outside the gaming area. You would not really see the #1 guy leading an attack, would you? He can of course defend like any other infantry leader (Montcalm commanded the center of the French line).

Artillery

Transporting the arty is now finally streamlined. Getting this done in a sensible way keeping all important aspects within the parameters I wanted took a couple of months. Now, I feel it works the way it should and plays better. Most of the effort now goes to streamlining the game experience. Some results are visible below:

  • The white arrow now indicates if the piece is either direct or indirect fire capable unit. Both arrows combined (for now at least) is a howitzer which can fire both ways.
  • Zero to two black cannonballs indicate the weight class (zero = light, one = medium, two = heavy). Originally, I had 1-3 but the math below didn’t add up! This value is used in several places:
    • Short range in hexes (except the light arty).
    • Infantry strength points required to transport, both on land and by rafts.
    • Extra infantry movement points required per hex when transporting.
  • “X” or “+2” as movement point value. Artillery on garrison carriages in now immobile except within Fort Carillon where they can be moved between the bastions, thus the “X” for no movement. “+2” is the extra 2 MPs per hex.

Infantry

Finally, the infantry that has had the smallest changes. I have a backlog of new art from Ilya still waiting to be updated to the counters and the Hurons are a sample of those.

  • Light infantry is highlighted in green for now.
  • Art updates.

Leave a Reply

Your email address will not be published. Required fields are marked *

five + eight =